godot/platform/javascript/js/libs
Fabio Alessandrelli 246334b836 [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
Performances are not great in general, bad on Firefox, on Chrome, well,
it could be an improvement. Leave it as a fallback for now, but can be
forced via project settings if desired (or custom JavaScript logic via
the "args" option).

I'm actually surprised this works, it involves so many allocations, but
there's no way around it when SharedArrayBuffer is not available :(.
2021-09-15 20:48:49 +02:00
..
audio.worklet.js [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
library_godot_audio.js [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads. 2021-09-15 20:48:49 +02:00
library_godot_display.js [HTML5] Fix some JS library signature. 2021-06-14 12:32:32 +02:00
library_godot_fetch.js [HTML5] Fix some JS library signature. 2021-06-14 12:32:32 +02:00
library_godot_javascript_singleton.js [HTML5] JS callback functions now returns passed value. 2021-06-18 17:47:48 +02:00
library_godot_os.js [CI] Upgrade Emscripten to 2.0.27. 2021-08-18 10:30:50 +01:00
library_godot_runtime.js [HTML5] Rename heapCopy to heapSlice. 2021-03-05 20:17:58 +01:00