godot/scene
Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
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2d Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
3d Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
animation Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
main Implement Input.set_default_cursor_shape to change the default shape 2018-04-10 11:38:34 -03:00
resources Merge pull request #18072 from AlexHolly/master 2018-04-08 21:44:07 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00