godot/scene/2d
Rémi Verschelde fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
..
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
animated_sprite.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
animated_sprite.h 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
area_2d.cpp Update an outdated method name in error message 2018-02-07 12:32:05 +09:00
area_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio_stream_player_2d.cpp Fix typos with codespell 2018-02-21 19:46:06 +01:00
audio_stream_player_2d.h Merge pull request #15254 from mrcdk/pitch_scale 2018-02-01 14:26:27 +01:00
back_buffer_copy.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
back_buffer_copy.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
camera_2d.cpp Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
camera_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_item.cpp Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 2018-04-07 19:43:09 -03:00
canvas_item.h 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
canvas_modulate.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
canvas_modulate.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
collision_object_2d.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object_2d.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon_2d.cpp Merge pull request #17114 from poke1024/fix15719 2018-03-13 13:34:32 +01:00
collision_polygon_2d.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape_2d.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape_2d.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
joints_2d.cpp Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet 2018-02-05 18:54:07 +01:00
joints_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light_2d.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
light_2d.h 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
light_occluder_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light_occluder_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
line_2d.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
line_builder.cpp Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
line_builder.h Fix Line2D tile mode for non-square textures 2018-02-25 01:49:10 +01:00
mesh_instance_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
mesh_instance_2d.h Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
navigation2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation_polygon.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_polygon.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
node_2d.cpp 2D editor GUI input rework. Changes are: 2018-02-16 10:14:52 +01:00
node_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_background.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_background.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
parallax_layer.cpp Removed strange custom world2d in CanvasLayer, been there since always and not sure why. 2018-04-07 19:43:09 -03:00
parallax_layer.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_2d.cpp defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
path_2d.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
path_texture.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path_texture.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
physics_body_2d.cpp Added forgotten infinite_inertia to bindings 2018-02-21 08:42:36 +01:00
physics_body_2d.h Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
polygon_2d.cpp Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
polygon_2d.h Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
position_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
position_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
ray_cast_2d.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
screen_button.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
screen_button.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
skeleton_2d.cpp 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
skeleton_2d.h Skeleton2D: Fix missing return value in comparator 2018-02-22 08:18:25 +01:00
sprite.cpp Update Sprite when Texture changes 2018-03-10 17:23:29 +01:00
sprite.h Update Sprite when Texture changes 2018-03-10 17:23:29 +01:00
tile_map.cpp Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
tile_map.h Merge pull request #16971 from Noshyaar/tilemap 2018-03-13 13:57:58 +01:00
visibility_notifier_2d.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
visibility_notifier_2d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
y_sort.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
y_sort.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00