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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
animated_sprite.cpp
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2D editor GUI input rework. Changes are:
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2018-02-16 10:14:52 +01:00 |
animated_sprite.h
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2D editor GUI input rework. Changes are:
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2018-02-16 10:14:52 +01:00 |
area_2d.cpp
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Update an outdated method name in error message
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2018-02-07 12:32:05 +09:00 |
area_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
audio_stream_player_2d.cpp
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
audio_stream_player_2d.h
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Merge pull request #15254 from mrcdk/pitch_scale
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2018-02-01 14:26:27 +01:00 |
back_buffer_copy.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
back_buffer_copy.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
camera_2d.cpp
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Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095.
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2018-01-27 19:37:04 +01:00 |
camera_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
canvas_item.cpp
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Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
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2018-04-07 19:43:09 -03:00 |
canvas_item.h
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
canvas_modulate.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
canvas_modulate.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_object_2d.cpp
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Improve CollisionObject/CollisionObject2D warning message
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2018-02-19 21:48:31 +01:00 |
collision_object_2d.h
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Before I forget, add warnings on areas without children (should not break anything).
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2018-01-18 14:31:07 -03:00 |
collision_polygon_2d.cpp
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Merge pull request #17114 from poke1024/fix15719
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2018-03-13 13:34:32 +01:00 |
collision_polygon_2d.h
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Update collision shapes data on tree entered
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2018-01-11 21:08:58 +01:00 |
collision_shape_2d.cpp
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Update collision shapes data on tree entered
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2018-01-11 21:08:58 +01:00 |
collision_shape_2d.h
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Update collision shapes data on tree entered
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2018-01-11 21:08:58 +01:00 |
joints_2d.cpp
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
joints_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
light_2d.cpp
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2D editor GUI input rework. Changes are:
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2018-02-16 10:14:52 +01:00 |
light_2d.h
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2D editor GUI input rework. Changes are:
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2018-02-16 10:14:52 +01:00 |
light_occluder_2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
light_occluder_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
line_2d.cpp
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Fix Line2D tile mode for non-square textures
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2018-02-25 01:49:10 +01:00 |
line_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
line_builder.cpp
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Fix Line2D tile mode for non-square textures
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2018-02-25 01:49:10 +01:00 |
line_builder.h
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Fix Line2D tile mode for non-square textures
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2018-02-25 01:49:10 +01:00 |
mesh_instance_2d.cpp
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
mesh_instance_2d.h
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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2018-02-21 09:39:09 -03:00 |
navigation2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
navigation2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
navigation_polygon.cpp
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
navigation_polygon.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
node_2d.cpp
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2D editor GUI input rework. Changes are:
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2018-02-16 10:14:52 +01:00 |
node_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
parallax_background.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
parallax_background.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
parallax_layer.cpp
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Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
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2018-04-07 19:43:09 -03:00 |
parallax_layer.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
particles_2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
particles_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
path_2d.cpp
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defend Path2D against a null curve
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2018-01-22 22:45:38 -06:00 |
path_2d.h
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Bind many more properties to scripts
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2018-01-12 00:58:14 +02:00 |
path_texture.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
path_texture.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
physics_body_2d.cpp
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Added forgotten infinite_inertia to bindings
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2018-02-21 08:42:36 +01:00 |
physics_body_2d.h
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Improved kinematic body 2D and 3D, Now can move rigid body
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2018-02-20 12:43:47 +01:00 |
polygon_2d.cpp
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Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
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2018-02-25 12:07:13 -03:00 |
polygon_2d.h
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Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
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2018-02-25 12:07:13 -03:00 |
position_2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
position_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
ray_cast_2d.cpp
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Use internal physics processing for Nodes' internal logic
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2018-04-11 09:28:14 +02:00 |
ray_cast_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
remote_transform_2d.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
remote_transform_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
screen_button.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
screen_button.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
skeleton_2d.cpp
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2D Skeletons WORK IN PROGRESS
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2018-02-21 17:24:00 -03:00 |
skeleton_2d.h
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Skeleton2D: Fix missing return value in comparator
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2018-02-22 08:18:25 +01:00 |
sprite.cpp
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Update Sprite when Texture changes
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2018-03-10 17:23:29 +01:00 |
sprite.h
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Update Sprite when Texture changes
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2018-03-10 17:23:29 +01:00 |
tile_map.cpp
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Implement missing navgiation polygon debugging in tilemap
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2018-03-30 17:28:53 +02:00 |
tile_map.h
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Merge pull request #16971 from Noshyaar/tilemap
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2018-03-13 13:57:58 +01:00 |
visibility_notifier_2d.cpp
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Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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2018-01-12 08:29:24 -03:00 |
visibility_notifier_2d.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
y_sort.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
y_sort.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |