godot/scene
风青山 261129496c
Fix duplicating sub-scene may get two copies of internal node
Previously, internal node might be mistaken for `hidden_root` and be duplicated again.
Exclude those internal nodes to avoid this case, unless the owner is set intentionally.

(cherry picked from commit f19c419126)
2024-03-11 22:34:53 +01:00
..
2d Fix virtual calls for GDExtension in CollisionObject2D for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 2024-03-11 18:10:06 +01:00
3d Fix overriding CollisionObject3D::_mouse_enter() and _mouse_exit() from GDExtension 2024-03-11 18:10:01 +01:00
animation Fix some build errors with disable_3d=Yes 2024-01-25 18:55:00 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
main Fix duplicating sub-scene may get two copies of internal node 2024-03-11 22:34:53 +01:00
resources Support immediately update ui after resizing placeholder* texture 2024-03-11 18:07:44 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Fix running tests in template builds 2024-02-27 16:03:18 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00