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area.cpp
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Fix #6480, area duplicated param
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2016-09-29 18:12:45 +02:00 |
area.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
baked_light_instance.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_instance.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
body_shape.cpp
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Drop empty files that are not used anywhere
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2016-06-18 19:46:30 +02:00 |
body_shape.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
bone_attachment.cpp
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BoneAttachments now position themselves instantly during bind.
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2016-04-15 11:32:10 +01:00 |
bone_attachment.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
camera.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
camera.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
character_camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_object.cpp
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Merge pull request #2698 from Faless/add_area_fix
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2016-01-23 23:07:23 -03:00 |
collision_object.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_polygon.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
collision_polygon.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
immediate_geometry.cpp
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expose GeometryInstance.get_aabb() etc fixes #6587
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2016-09-22 23:06:07 +02:00 |
immediate_geometry.h
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Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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2016-09-06 19:31:44 -03:00 |
interpolated_camera.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
interpolated_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
light.cpp
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Subsurface scattering material param is now working!
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2016-12-02 22:23:16 -03:00 |
light.h
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Done with lights and shadows (wonder if i'm missing something..)
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2016-11-11 12:27:52 -03:00 |
listener.cpp
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Added listener spatial node.
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2016-03-20 02:10:04 +00:00 |
listener.h
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Added listener spatial node.
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2016-03-20 02:10:04 +00:00 |
mesh_instance.cpp
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
mesh_instance.h
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
multimesh_instance.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
multimesh_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
navigation_mesh.cpp
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |
navigation_mesh.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
particles.cpp
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
particles.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
path.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
path.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_body.cpp
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Send body inout notifications after state is applied, fixes #4683
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2016-06-17 16:45:10 -03:00 |
physics_body.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
physics_joint.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
physics_joint.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
portal.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
portal.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
position_3d.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
position_3d.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
proximity_group.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
quad.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
ray_cast.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
ray_cast.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
reflection_probe.cpp
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
reflection_probe.h
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
remote_transform.cpp
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Remote transform node (for 3d)
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2016-07-14 16:37:26 +02:00 |
remote_transform.h
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Remote transform node (for 3d)
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2016-07-14 16:37:26 +02:00 |
room_instance.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
room_instance.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
scenario_fx.cpp
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
scenario_fx.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
skeleton.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
skeleton.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_indexer.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_indexer.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_player.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_sample_player.cpp
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
spatial_sample_player.h
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-Added configuration warning system for nodes
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2016-05-17 18:28:44 -03:00 |
spatial_stream_player.cpp
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Fix wrong return and argument types in documentation
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2016-05-04 15:35:09 +02:00 |
spatial_stream_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial.cpp
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better rewording
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2016-06-11 17:25:43 -03:00 |
spatial.h
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Rotation APIs: Better exposure for degrees methods
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2016-05-06 23:38:08 +02:00 |
sprite_3d.cpp
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
sprite_3d.h
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
test_cube.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
test_cube.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
vehicle_body.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
vehicle_body.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
visibility_notifier.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
visibility_notifier.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_instance.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_instance.h
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-Many many fixes
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2016-10-29 20:48:09 -03:00 |