godot/editor/export
Rémi Verschelde e10a15fc19
Export: Default to exporting S3TC + BPTC for PC platforms
This is now required after #72031 when using HDRs.

Could have further cleanup as I think these import options may not be needed
at all anymore, and etc/etc2 support doesn't seem to make much sense.
Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be
removed. But this is material for after 4.1.

Fixes #73789.
2023-02-23 18:42:28 +01:00
..
SCsub
editor_export.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export.h
editor_export_platform.cpp Merge pull request #73195 from timothyqiu/weblate-comments 2023-02-17 09:55:39 +01:00
editor_export_platform.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
editor_export_platform_pc.cpp Export: Default to exporting S3TC + BPTC for PC platforms 2023-02-23 18:42:28 +01:00
editor_export_platform_pc.h
editor_export_plugin.cpp Bind `EditorExportPlugin::_get_export_features` 2023-02-07 23:14:20 +01:00
editor_export_plugin.h
editor_export_preset.cpp
editor_export_preset.h
editor_export_shared_object.h
export_template_manager.cpp
export_template_manager.h
project_export.cpp Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00
project_export.h Make it clearer that file modes propagate to children in the dedicated server export 2023-01-30 15:10:44 -06:00