28b902211f
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance |
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.. | ||
doc_classes | ||
config.py | ||
csg_gizmos.cpp | ||
csg_gizmos.h | ||
csg_shape.cpp | ||
csg_shape.h | ||
csg.cpp | ||
csg.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |