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dummy
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
environment
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renderer_rd
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Fix CanvasOcclusionShaderRD format error with double precision build.
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2024-01-25 17:03:56 +01:00 |
storage
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
SCsub
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renderer_canvas_cull.cpp
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2024-01-24 15:56:50 +01:00 |
renderer_canvas_cull.h
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2024-01-24 15:56:50 +01:00 |
renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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…
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renderer_compositor.cpp
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…
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renderer_compositor.h
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…
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renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Directional 2 Split Shadow Stabilization Fix
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2023-10-07 17:55:26 +02:00 |
renderer_scene_cull.h
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…
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renderer_scene_occlusion_cull.cpp
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…
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renderer_scene_occlusion_cull.h
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…
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renderer_scene_render.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
renderer_scene_render.h
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…
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renderer_viewport.cpp
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Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
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2023-11-22 21:56:23 +01:00 |
renderer_viewport.h
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Fix drawing of viewports without swapping buffers
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2023-10-03 13:51:47 +02:00 |
rendering_device.compat.inc
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…
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rendering_device.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
rendering_device.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
rendering_device_binds.cpp
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…
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rendering_device_binds.h
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…
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rendering_method.cpp
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…
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rendering_method.h
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…
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rendering_server_default.cpp
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Add vararg call() method to C++ Callable
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2023-10-05 11:35:29 +02:00 |
rendering_server_default.h
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2024-01-24 15:56:50 +01:00 |
rendering_server_globals.cpp
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…
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Fix int to uint implicit cast error when use uniform mat in gles3
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2023-10-27 10:46:52 +08:00 |
shader_compiler.h
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…
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shader_language.cpp
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Fix assign with swizzle in shader not doing varying validation check
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2023-10-23 17:52:50 +08:00 |
shader_language.h
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Merge pull request #81619 from Chaosus/fix_shader_const
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2023-10-03 17:20:23 +02:00 |
shader_preprocessor.cpp
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…
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shader_preprocessor.h
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…
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shader_types.cpp
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Make AMOUNT_RATIO constant in the shader language specification.
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2023-11-19 14:36:26 +01:00 |
shader_types.h
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…
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shader_warnings.cpp
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…
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shader_warnings.h
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…
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