godot/servers/rendering
bruvzg ee3a87caf1 Fix CanvasOcclusionShaderRD format error with double precision build.
(cherry picked from commit c0a1c5ae61)
2024-01-25 17:03:56 +01:00
..
dummy Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
environment
renderer_rd Fix CanvasOcclusionShaderRD format error with double precision build. 2024-01-25 17:03:56 +01:00
storage Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
SCsub
renderer_canvas_cull.cpp Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 15:56:50 +01:00
renderer_canvas_cull.h Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 15:56:50 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Directional 2 Split Shadow Stabilization Fix 2023-10-07 17:55:26 +02:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 2023-11-22 21:56:23 +01:00
renderer_viewport.h Fix drawing of viewports without swapping buffers 2023-10-03 13:51:47 +02:00
rendering_device.compat.inc
rendering_device.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
rendering_server_default.h Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 15:56:50 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
shader_compiler.h
shader_language.cpp Fix assign with swizzle in shader not doing varying validation check 2023-10-23 17:52:50 +08:00
shader_language.h Merge pull request #81619 from Chaosus/fix_shader_const 2023-10-03 17:20:23 +02:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Make AMOUNT_RATIO constant in the shader language specification. 2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h