godot/platform
Rémi Verschelde 2b65ff9249
Merge pull request #95009 from bruvzg/win_transp_checks
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
..
android Android: Ensure cleanup of all subobjects in the OpenSL audio driver 2024-07-30 17:20:46 +02:00
ios Fix issue preventing enabling the remote button for Android 2024-07-16 00:25:16 -07:00
linuxbsd [X11] Use motion event button state instead of async state. 2024-08-01 10:07:07 +03:00
macos [macOS] Fix is_process_running and kill for bundled apps. 2024-07-31 16:54:53 +02:00
web Add missing null check before disconnecting source 2024-07-30 15:00:58 -04:00
windows [Windows] Check if transparency is enabled in the project setting before applying DWM blur. 2024-08-01 10:30:46 +03:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00