..
area_3d.cpp
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
area_3d.h
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
audio_stream_player_3d.cpp
Modernize atomics
2021-02-18 17:12:46 +01:00
audio_stream_player_3d.h
Modernize atomics
2021-02-18 17:12:46 +01:00
baked_lightmap.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
baked_lightmap.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
bone_attachment_3d.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
bone_attachment_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
camera_3d.cpp
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
camera_3d.h
Refactor Process Mode
2021-02-18 20:39:55 -03:00
collision_object_3d.cpp
Use the correct method in shape_owner_remove_shape
2021-05-09 18:58:19 +02:00
collision_object_3d.h
Use the correct method in shape_owner_remove_shape
2021-05-09 18:58:19 +02:00
collision_polygon_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_polygon_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp
Create CollisionObject3D debug shapes using RS
2021-05-05 09:12:50 +02:00
collision_shape_3d.h
Create CollisionObject3D debug shapes using RS
2021-05-05 09:12:50 +02:00
cpu_particles_3d.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
cpu_particles_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
decal.cpp
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
decal.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
gi_probe.cpp
Rename get_surface_material to get_surface_override_material
2021-04-14 20:24:03 -07:00
gi_probe.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
gpu_particles_3d.cpp
Fixes missng 2D engine bits
2021-05-11 11:21:36 -03:00
gpu_particles_3d.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
gpu_particles_collision_3d.cpp
Use multiple threads to import.
2021-04-19 14:12:22 -03:00
gpu_particles_collision_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
immediate_geometry_3d.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
immediate_geometry_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
light_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
light_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
lightmap_probe.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmap_probe.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
lightmapper.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
lightmapper.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
listener_3d.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
listener_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
mesh_instance_3d.cpp
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
mesh_instance_3d.h
Expose creating multiple-convex-collision static bodies to GDScript
2021-04-27 06:56:04 +03:00
multimesh_instance_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp
Fix NavigationAgent3D not emitting "target_reached" Signal
2021-04-27 12:31:50 +02:00
navigation_agent_3d.h
Fix NavigationAgent3D not emitting "target_reached" Signal
2021-04-27 12:31:50 +02:00
navigation_obstacle_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_region_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_region_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
node_3d.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
node_3d.h
Use Vector3.UP as a default value for look_at's up vector
2021-02-16 18:33:23 -05:00
occluder_instance_3d.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
occluder_instance_3d.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
path_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
path_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
physics_body_3d.cpp
Create CollisionObject3D debug shapes using RS
2021-05-05 09:12:50 +02:00
physics_body_3d.h
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
physics_joint_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
physics_joint_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
position_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
position_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
proximity_group_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
ray_cast_3d.cpp
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
ray_cast_3d.h
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
reflection_probe.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
reflection_probe.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
remote_transform_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
remote_transform_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
skeleton_3d.cpp
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-08 16:11:45 -04:00
skeleton_3d.h
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-08 16:11:45 -04:00
skeleton_ik_3d.cpp
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-08 16:11:45 -04:00
skeleton_ik_3d.h
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
2021-04-02 13:47:19 -04:00
soft_body_3d.cpp
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
soft_body_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
spring_arm_3d.cpp
Use real_t in physics nodes
2021-01-29 19:59:58 -05:00
spring_arm_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
sprite_3d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
sprite_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
vehicle_body_3d.cpp
Unexpose _direct_state_changed in PhysicsBody
2021-04-22 23:20:58 -05:00
vehicle_body_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
velocity_tracker_3d.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
velocity_tracker_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
visibility_notifier_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
visibility_notifier_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
visual_instance_3d.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
visual_instance_3d.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
voxelizer.cpp
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
voxelizer.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
world_environment.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
world_environment.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
xr_nodes.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
xr_nodes.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00