godot/editor/export
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
..
editor_export_platform_pc.cpp Export: Unify settings for PC texture formats 2024-02-14 17:16:43 +01:00
editor_export_platform_pc.h Allow exporting release Android builds without a debug keystore 2023-06-19 01:00:13 -03:00
editor_export_platform.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
editor_export_platform.h Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
editor_export_plugin.cpp Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
editor_export_plugin.h Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
editor_export_preset.cpp Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
editor_export_preset.h Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
editor_export_shared_object.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_export.cpp GDScript: Enable compression on export 2024-02-08 11:20:07 -03:00
editor_export.h Fix export options of scripted EditorExportPlugins 2023-07-04 15:39:23 +02:00
export_template_manager.cpp Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
export_template_manager.h Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
project_export.cpp Make auto translation inheritable 2024-02-15 16:51:19 -03:00
project_export.h GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00
SCsub Split up editor export code into multiple files 2022-07-26 08:28:19 -05:00