godot/scene
Hein-Pieter van Braam 2d032c1562 Call minimum_size_changed() in PopupMenu::remove_item()
When removing an item from a PopupMenu we need to update the control's
size cache otherwise the size of the PopupMenu itself lags behind by 1
item size. Meaning the PopupMenu will remain too large.
2018-08-16 21:51:41 +02:00
..
2d Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
3d Expose PhysicalBone::get_bone_id() to c#/gdscript 2018-08-12 19:29:51 +01:00
animation Tween: Add a unique identifier to InterpolateData to be able to remove the right one when finished 2018-08-16 15:59:35 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Call minimum_size_changed() in PopupMenu::remove_item() 2018-08-16 21:51:41 +02:00
main Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
resources Attempting to workaround the problem present in #20904, let me know if it works. 2018-08-15 13:24:52 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00
scene_string_names.h Expose _clips_input as a virtual function, closes #15358 2018-07-29 12:48:17 -03:00