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SCsub
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area.cpp
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Allow editing of some unbound properties when hinted (or no range hinted)
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2018-05-16 09:13:41 -03:00 |
area.h
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arvr_nodes.cpp
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Fight off some error spam in the editor
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2018-06-24 11:54:08 +10:00 |
arvr_nodes.h
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audio_stream_player_3d.cpp
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Ability to disable scale in nodes, closes #19927
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2018-07-18 13:48:09 -03:00 |
audio_stream_player_3d.h
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Improved stream paused fade code
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2018-07-09 21:58:33 -03:00 |
baked_lightmap.cpp
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Ability to disable scale in nodes, closes #19927
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2018-07-18 13:48:09 -03:00 |
baked_lightmap.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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Merge pull request #20072 from RandomShaper/fix-camera-offsets
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2018-08-10 16:24:39 -03:00 |
camera.h
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
collision_object.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
collision_object.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
collision_polygon.cpp
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CSG Support for Godot!
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2018-04-27 21:55:10 -03:00 |
collision_polygon.h
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CSG Support for Godot!
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2018-04-27 21:55:10 -03:00 |
collision_shape.cpp
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collision_shape.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
cpu_particles.cpp
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Rename flag to better name
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2018-07-27 08:59:18 -03:00 |
cpu_particles.h
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Add option to convert Particles to CPUParticles
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2018-07-07 09:04:22 -03:00 |
gi_probe.cpp
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Ability to disable scale in nodes, closes #19927
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2018-07-18 13:48:09 -03:00 |
gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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…
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interpolated_camera.cpp
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InterpolatedCamera: use internal_process
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2018-03-16 05:15:26 +07:00 |
interpolated_camera.h
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light.cpp
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Several improvements to editor inspector usability and style
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2018-07-18 19:37:41 -03:00 |
light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
mesh_instance.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
navigation.h
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navigation_mesh.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
navigation_mesh.h
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particles.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
particles.h
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path.cpp
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Up vector implementation and OrientedPathFollow.
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2018-05-20 19:51:56 -03:00 |
path.h
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Up vector implementation and OrientedPathFollow.
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2018-05-20 19:51:56 -03:00 |
physics_body.cpp
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Expose PhysicalBone::get_bone_id() to c#/gdscript
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2018-08-12 19:29:51 +01:00 |
physics_body.h
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Implemented IK
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2018-08-04 11:25:07 +02:00 |
physics_joint.cpp
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Merge pull request #19246 from xemjeff/physics
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2018-07-03 16:49:10 +02:00 |
physics_joint.h
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Implemented interface for bullet joint motors
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2018-03-16 13:37:15 +01:00 |
portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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Use internal physics processing for Nodes' internal logic
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2018-04-11 09:28:14 +02:00 |
ray_cast.h
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reflection_probe.cpp
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Ability to disable scale in nodes, closes #19927
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2018-07-18 13:48:09 -03:00 |
reflection_probe.h
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remote_transform.cpp
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Changes to how node paths are selected from property, allowing setting a hint.
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2018-06-27 20:50:25 -03:00 |
remote_transform.h
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room_instance.cpp
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room_instance.h
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scenario_fx.cpp
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-Ability to open resources in the same window
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2018-05-17 18:03:05 -03:00 |
scenario_fx.h
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skeleton.cpp
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Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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2018-08-06 22:35:09 -03:00 |
skeleton.h
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Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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2018-08-06 22:35:09 -03:00 |
soft_body.cpp
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Fixed SoftBody pinned point offset calculation
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2018-08-03 17:44:09 +02:00 |
soft_body.h
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Fixed SoftBody pinned point offset calculation
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2018-08-03 17:44:09 +02:00 |
spatial.cpp
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New gizmo structure and new gizmo disabling menu
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2018-08-09 20:58:39 +02:00 |
spatial.h
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New gizmo structure and new gizmo disabling menu
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2018-08-09 20:58:39 +02:00 |
spatial_velocity_tracker.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
spatial_velocity_tracker.h
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sprite_3d.cpp
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
sprite_3d.h
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
vehicle_body.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
vehicle_body.h
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
visual_instance.h
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
voxel_light_baker.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
voxel_light_baker.h
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