godot/scene
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
2d Merge pull request #9355 from TwistedTwigleg/Remote_node_enhancement 2017-07-11 11:11:29 +02:00
3d Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
animation BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
audio -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
gui Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Fix picking list flood while mouse capture enabled 2017-07-10 17:48:57 +02:00
resources Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_scene_types.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Reworked translation system 2017-06-28 17:01:35 -03:00
scene_string_names.h Reworked translation system 2017-06-28 17:01:35 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00