..
area.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
area.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
audio_stream_player_3d.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
audio_stream_player_3d.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
bone_attachment.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
bone_attachment.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
camera.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
camera.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
character_camera.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
character_camera.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
collision_object.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_object.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_polygon.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_polygon.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_shape.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
collision_shape.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
gi_probe.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
gi_probe.h
-Added proper access to depth texture from shader
2017-06-07 18:20:04 -03:00
immediate_geometry.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
immediate_geometry.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
interpolated_camera.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
interpolated_camera.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
light.cpp
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
light.h
Fixed several bugs with directional light, and changed defaults to be more sensible.
2017-06-14 17:06:36 -03:00
listener.cpp
-Added proper access to depth texture from shader
2017-06-07 18:20:04 -03:00
listener.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
mesh_instance.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
mesh_instance.h
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
multimesh_instance.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
multimesh_instance.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation_mesh.cpp
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
navigation_mesh.h
-Added proper access to depth texture from shader
2017-06-07 18:20:04 -03:00
navigation.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
navigation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
particles.cpp
Reworked translation system
2017-06-28 17:01:35 -03:00
particles.h
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
path.cpp
Fix PathFollow rotations.
2017-05-31 13:58:31 -05:00
path.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_body.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
physics_body.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
physics_joint.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_joint.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
portal.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
portal.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
position_3d.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
position_3d.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
proximity_group.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
proximity_group.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ray_cast.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
ray_cast.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
reflection_probe.cpp
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
reflection_probe.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
remote_transform.cpp
Added the following features to RemoteTransform and RemoteTransform2D:
2017-07-05 16:29:48 -04:00
remote_transform.h
Added the following features to RemoteTransform and RemoteTransform2D:
2017-07-05 16:29:48 -04:00
room_instance.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
room_instance.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
scenario_fx.cpp
-Restored support for Canvas BG mode on Environment
2017-06-24 08:58:27 -03:00
scenario_fx.h
-Restored support for Canvas BG mode on Environment
2017-06-24 08:58:27 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
skeleton.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
skeleton.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_indexer.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_indexer.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
spatial_velocity_tracker.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
spatial_velocity_tracker.h
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
spatial.cpp
Update visibility icon properly
2017-07-03 00:27:27 +09:00
spatial.h
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
2017-06-26 22:58:46 -03:00
sprite_3d.cpp
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
sprite_3d.h
Add double-sided flag to SpriteBase3D ( fixes #8007 )
2017-05-02 21:03:17 +01:00
vehicle_body.cpp
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
2017-05-20 12:42:09 +02:00
vehicle_body.h
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
2017-05-20 12:42:09 +02:00
visibility_notifier.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visibility_notifier.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
visual_instance.cpp
Properly exposed material types everywhere.
2017-06-22 09:33:20 -03:00
visual_instance.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00