Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Pedro J. Estébanez 303c823588 Fix formatting of debug log overflow
Fixes #12087.

(cherry picked from commit d645b80e46)
2017-10-20 19:56:26 +02:00
core Fix formatting of debug log overflow 2017-10-20 19:56:26 +02:00
doc Fixed typo: 'texure' to 'texture' 2017-09-29 04:30:06 +07:00
drivers OS::execute can now read from stderr too when executing with a pipe. 2017-09-21 17:44:53 -03:00
editor Removed duplication of 'later in' on "No main scene has ever been defined" alert (#12237) 2017-10-20 08:27:09 +07:00
main Document -export_debug option in the help output 2017-10-19 23:49:49 +02:00
misc Dist: Use HTTPS for screenshot link in AppData file 2017-09-24 19:42:00 +02:00
modules Add support for OpenSSL 1.1.0. 2017-09-24 09:19:28 +02:00
platform update GKScore init function 2017-10-20 17:44:54 +08:00
scene Fix animation not stopping after seeking to the end 2017-10-14 22:23:52 +02:00
servers Fix possible crash at exit on iOS 2017-10-02 23:20:06 -03:00
thirdparty updated libpng to version 1.6.33 (September 28, 2017) 2017-10-12 14:34:42 +07:00
.appveyor.yml Add .appveyor.yml 2017-09-29 19:32:21 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-03-18 23:29:45 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-27 00:42:58 +02:00
.gitattributes Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
.gitignore Document -export_debug option in the help output 2017-10-19 23:49:49 +02:00
.travis.yml make use of 2 cores in Travis CI 2017-07-30 21:21:48 +02:00
AUTHORS.md Add more recent contributors to AUTHORS 2017-06-17 12:31:27 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-06-17 11:58:55 +02:00
COPYRIGHT.txt Merge pull request #10690 from volzhs/editor-font 2017-08-31 11:50:44 +02:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-26 23:53:40 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-26 23:53:14 +02:00
README.md Changed badge to use HTTPS 2017-07-30 21:10:21 +02:00
SConstruct Merge pull request #11742 from Listwon/vsproj 2017-10-11 22:17:28 +02:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Merge pull request #11742 from Listwon/vsproj 2017-10-11 22:17:28 +02:00
version.py Release 2.1.4-stable 2017-08-27 14:39:17 +02:00

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge