Godot Engine – Multi-platform 2D and 3D game engine
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Francois Belair 3111910331
Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713

(cherry picked from commit b16bb33a5b)
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.github CI: Bump BASE_BRANCH from 3.2 to 3.x 2021-04-19 14:37:47 +02:00
core Improve some argument names for core types 2021-04-26 11:50:31 +02:00
doc Improve some argument names for core types 2021-04-26 11:50:31 +02:00
drivers Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
editor [3.2] Prevents default values of VSNodeCustom from overriding by a script 2021-04-26 11:50:44 +02:00
main Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:41:10 +01:00
misc Bump version to 3.3.1-rc 2021-04-22 15:30:52 +02:00
modules Make LSP update the filesystem of changed scripts 2021-04-26 11:54:01 +02:00
platform Android: Fix get_buffer false positive on empty dest buffer 2021-04-23 22:02:34 +02:00
scene Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
servers Add setting for shadow cubemap max size 2021-04-20 23:17:45 -07:00
thirdparty [Net] Fix miniupnpc UWP build. 2021-03-24 13:13:59 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Use space indentation for all YAML files in `.editorconfig` 2021-02-22 10:15:50 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
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CHANGELOG.md Bump version to 3.3-stable \o/ 2021-04-21 15:34:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.2 2021-03-17 15:16:59 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-04-05 17:36:17 +02:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct Correct pre-deprication warning message regarding linuxbsd/x11 platform 2021-04-26 11:50:07 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
version.py Bump version to 3.3.1-rc 2021-04-22 15:30:52 +02:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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