godot/scene
Rémi Verschelde 97e5367fe8
Merge pull request #58641 from rburing/joints_fix_signals
2022-03-01 11:00:59 +01:00
..
2d Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
3d Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
animation Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger [Debugger] Move most profilers to ServersDebugger. 2022-02-06 17:36:48 +01:00
gui Merge pull request #58559 from fazil47/scene-tree-icon-focus 2022-03-01 08:46:14 +01:00
main Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive 2022-02-28 12:48:59 +01:00
multiplayer [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
resources Merge pull request #58548 from V-Sekai/lod_lightmaps 2022-03-01 10:23:25 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h
register_scene_types.cpp Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h