godot/scene/multiplayer
Fabio Alessandrelli f1dc6cc9e4 [Net] Optimize object cache notification send for single peer.
It used to always cycle all the peers when checking which one needed to
be notified, now it only does that when the target is multiple (i.e.
broadcast or exclusion).
2022-02-21 19:55:07 +01:00
..
SCsub
multiplayer_spawner.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_spawner.h
multiplayer_synchronizer.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h
scene_cache_interface.cpp [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_cache_interface.h [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_replication_interface.cpp [Net] Fix multi-peer path-only replication. 2022-02-21 19:05:04 +01:00
scene_replication_interface.h
scene_replication_state.cpp
scene_replication_state.h
scene_rpc_interface.cpp Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error 2022-02-09 23:38:16 +01:00
scene_rpc_interface.h