godot/drivers/gles2
Juan Linietsky f4caddbc23 -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
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shaders -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_gles2.cpp -fixed old condition in TextureFrame that caused bugs in materials, closes #1742 2015-05-01 12:16:51 -03:00
rasterizer_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rasterizer_instance_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_compiler_gles2.cpp -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
shader_compiler_gles2.h -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775 2015-05-04 10:53:54 -03:00
shader_gles2.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
shader_gles2.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00