godot/scene/2d
Juan Linietsky ba625a14c6 Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
..
SCsub
animated_sprite.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
animated_sprite.h
area_2d.cpp
area_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Merge pull request #5490 from timoschwarzer/master 2016-07-10 12:39:50 -03:00
camera_2d.h Fix Camera2D header for align() 2016-06-30 16:07:48 +02:00
canvas_item.cpp Conversion function for screen coords to local Canvas coords 2016-07-10 16:06:57 -07:00
canvas_item.h Conversion function for screen coords to local Canvas coords 2016-07-10 16:06:57 -07:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp
node_2d.h
parallax_background.cpp Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_background.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
parallax_layer.cpp Improve parallax mirroring algorithm 2016-06-27 10:40:33 +02:00
parallax_layer.h Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example. 2016-06-26 16:22:20 -03:00
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
sample_player_2d.h
screen_button.cpp
screen_button.h
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
sprite.h Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 2016-07-06 23:46:04 -03:00
tile_map.cpp Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
tile_map.h Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
visibility_notifier_2d.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h