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38286670ac
godot
/
scene
/
2d
History
Juan Linietsky
ba625a14c6
Merge pull request
#5447
from RandomShaper/parallax-layer-fix-tidy
...
Improve parallax mirroring algorithm
2016-07-24 12:19:27 -03:00
..
SCsub
…
animated_sprite.cpp
Fix the +1 button to insert keyframes in Sprite and Sprite3D,
closes
#5422
2016-07-06 23:46:04 -03:00
animated_sprite.h
…
area_2d.cpp
…
area_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
Merge pull request
#5490
from timoschwarzer/master
2016-07-10 12:39:50 -03:00
camera_2d.h
Fix Camera2D header for align()
2016-06-30 16:07:48 +02:00
canvas_item.cpp
Conversion function for screen coords to local Canvas coords
2016-07-10 16:06:57 -07:00
canvas_item.h
Conversion function for screen coords to local Canvas coords
2016-07-10 16:06:57 -07:00
canvas_modulate.cpp
…
canvas_modulate.h
…
collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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joints_2d.cpp
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joints_2d.h
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light_2d.cpp
…
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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navigation2d.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
navigation2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
…
node_2d.h
…
parallax_background.cpp
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
2016-06-26 16:22:20 -03:00
parallax_background.h
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
2016-06-26 16:22:20 -03:00
parallax_layer.cpp
Improve parallax mirroring algorithm
2016-06-27 10:40:33 +02:00
parallax_layer.h
Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.
2016-06-26 16:22:20 -03:00
particles_2d.cpp
…
particles_2d.h
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path_2d.cpp
…
path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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physics_body_2d.h
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polygon_2d.cpp
…
polygon_2d.h
…
position_2d.cpp
…
position_2d.h
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ray_cast_2d.cpp
…
ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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sample_player_2d.cpp
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
sample_player_2d.h
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screen_button.cpp
…
screen_button.h
…
sound_player_2d.cpp
…
sound_player_2d.h
…
sprite.cpp
Fix the +1 button to insert keyframes in Sprite and Sprite3D,
closes
#5422
2016-07-06 23:46:04 -03:00
sprite.h
Fix the +1 button to insert keyframes in Sprite and Sprite3D,
closes
#5422
2016-07-06 23:46:04 -03:00
tile_map.cpp
Added Tile Origin = Bottom Left option to the TileMap
2016-06-20 12:18:53 +02:00
tile_map.h
Added Tile Origin = Bottom Left option to the TileMap
2016-06-20 12:18:53 +02:00
visibility_notifier_2d.cpp
Remove unused variables (fourth pass) + dead code
2016-07-08 16:47:55 +02:00
visibility_notifier_2d.h
…
y_sort.cpp
…
y_sort.h
…