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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
canvas_item.cpp
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Remove `first_draw` and reset visibility when entering tree
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2022-07-28 12:35:47 +08:00 |
canvas_item.h
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Remove `first_draw` and reset visibility when entering tree
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2022-07-28 12:35:47 +08:00 |
canvas_layer.cpp
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Add Vector2/3 linking to more properties
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2022-06-14 09:33:44 -05:00 |
canvas_layer.h
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Added show and hide methods and updated doc API.
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2022-02-15 11:37:41 -03:00 |
http_request.cpp
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Add suffixes to all nodes and resources
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2022-06-11 09:41:05 -05:00 |
http_request.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
instance_placeholder.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
instance_placeholder.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
missing_node.cpp
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Add a new HashMap implementation
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2022-05-12 11:21:29 +02:00 |
missing_node.h
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Add a new HashMap implementation
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2022-05-12 11:21:29 +02:00 |
multiplayer_api.cpp
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
multiplayer_api.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
multiplayer_peer.cpp
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
multiplayer_peer.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
node.cpp
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move rpc and rpc_id implementations back to header
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2022-08-02 18:35:29 -05:00 |
node.h
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move rpc and rpc_id implementations back to header
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2022-08-02 18:35:29 -05:00 |
resource_preloader.cpp
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Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
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2022-08-08 16:36:01 +03:00 |
resource_preloader.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
scene_tree.cpp
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
scene_tree.h
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Set initial SceneTree processes times to 0.0
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2022-07-17 08:51:25 +01:00 |
shader_globals_override.cpp
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
shader_globals_override.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
timer.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
timer.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
viewport.cpp
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Fix some bugs with `Window`s
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2022-08-05 02:25:15 -03:00 |
viewport.h
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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2022-07-28 17:51:13 +02:00 |
window.cpp
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Fix some bugs with `Window`s
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2022-08-05 02:25:15 -03:00 |
window.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |