godot/servers/rendering
2022-03-20 20:10:44 +11:00
..
dummy Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_rd Call the correct texture free method on texture storage cleanup 2022-03-20 20:10:44 +11:00
storage Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_canvas_cull.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_canvas_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_canvas_render.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_compositor.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
renderer_compositor.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_scene_cull.cpp Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_scene_cull.h Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_render.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_viewport.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rendering_device_binds.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Fix device limit exceeding for uniform buffer 2022-03-16 16:52:35 +05:30
rendering_server_default.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rendering_server_default.h Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
rendering_server_globals.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
rendering_server_globals.h Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
shader_compiler.h Optimize include files to improve shader_language.h compilation speed 2022-01-12 14:19:12 +03:00
shader_language.cpp Fix device limit exceeding for uniform buffer 2022-03-16 16:52:35 +05:30
shader_language.h Allow multiple declarations in for loop in a shader 2022-02-03 11:35:38 +03:00
shader_types.cpp Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
shader_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader_warnings.cpp Add translation links to shader errors 2022-01-19 15:16:32 +03:00
shader_warnings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00