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SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
rasterizer.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
shader_language.cpp
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Show that identifier found in function names
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2019-11-08 15:48:19 +01:00 |
shader_language.h
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_types.cpp
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fixes bug when setting projection matrix
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2019-07-17 09:47:32 +02:00 |
shader_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_canvas.cpp
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Don't try to statically allocate 2x 8193 pointers
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2019-07-03 16:29:10 +02:00 |
visual_server_canvas.h
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Don't try to statically allocate 2x 8193 pointers
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2019-07-03 16:29:10 +02:00 |
visual_server_globals.cpp
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_globals.h
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_raster.cpp
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Properly redraw if something animated is visible
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2019-03-03 13:43:54 -03:00 |
visual_server_raster.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
visual_server_scene.cpp
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Small fixes, mostly dupicated code
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2019-09-24 09:00:45 +02:00 |
visual_server_scene.h
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Core: Ensure classes match their header filename
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2019-02-12 13:34:25 +01:00 |
visual_server_viewport.cpp
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Added eye_height, changed description and fixed size of viewport issue
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2019-04-20 20:21:02 +02:00 |
visual_server_viewport.h
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Fix #25641 by not shifting a negative value.
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2019-03-05 21:18:46 +01:00 |
visual_server_wrap_mt.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_wrap_mt.h
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |