.. |
area_3d.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
area_3d.h
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Enabled area-specific wind forces
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2021-08-23 17:00:50 -04:00 |
audio_listener_3d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_listener_3d.h
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_stream_player_3d.cpp
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Allow AudioStreamPlayer(2D) to provide pitch_scale on playback
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2021-10-10 18:52:29 -03:00 |
audio_stream_player_3d.h
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Remove unused out_of_range_mode property from AudioStreamPlayer3D
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2021-09-17 20:18:38 +02:00 |
bone_attachment_3d.cpp
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Fixed typo in bone attachment warning
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2021-09-27 18:53:56 -04:00 |
bone_attachment_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
camera_3d.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
camera_3d.h
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
collision_object_3d.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
collision_object_3d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_3d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
collision_polygon_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
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Clarify RigidDynamicBody modes
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2021-09-16 16:03:48 -07:00 |
collision_shape_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
cpu_particles_3d.cpp
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +02:00 |
cpu_particles_3d.h
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moved particle parameters to minmax and split scale axis
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2021-08-22 18:42:17 +02:00 |
decal.cpp
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
decal.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_3d.cpp
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fix out of bounds crash in GPUParticle3D::_skinning_changed()
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2021-09-25 23:06:32 +09:00 |
gpu_particles_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
gpu_particles_collision_3d.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
gpu_particles_collision_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
importer_mesh_instance_3d.cpp
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
importer_mesh_instance_3d.h
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GLTF for game templates.
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2021-10-03 12:37:52 -07:00 |
joint_3d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
joint_3d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
light_3d.cpp
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +02:00 |
light_3d.h
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Display a editor gizmo icon for Listener3D
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2021-09-16 10:56:45 +02:00 |
lightmap_gi.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
lightmap_gi.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
lightmap_probe.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
lightmapper.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
mesh_instance_3d.cpp
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Merge pull request #53208 from timothyqiu/headless-crash
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2021-10-01 11:29:19 +02:00 |
mesh_instance_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
multimesh_instance_3d.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_agent_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_obstacle_3d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_region_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
navigation_region_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
node_3d.cpp
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
node_3d.h
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Implemented SkeletonEditorGizmo
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2021-10-07 01:07:46 +09:00 |
occluder_instance_3d.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
occluder_instance_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
path_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
path_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
physics_body_3d.h
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
position_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
position_3d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
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Use loop instead of recursion when clearing proximity groups
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2021-10-07 16:31:47 +08:00 |
proximity_group_3d.h
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Use real_t in 3D nodes
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2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
ray_cast_3d.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
reflection_probe.cpp
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Node3D gizmo improvements
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2021-07-23 21:01:10 +02:00 |
reflection_probe.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
remote_transform_3d.cpp
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Rename is_a_parent_of() to is_ancestor_of()
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2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
skeleton_3d.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
skeleton_3d.h
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
skeleton_ik_3d.cpp
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Fixed SkeletonIK not rotating correctly when solving
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2021-10-04 10:22:51 -04:00 |
skeleton_ik_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
soft_dynamic_body_3d.cpp
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
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2021-10-06 23:25:11 +08:00 |
soft_dynamic_body_3d.h
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
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2021-10-06 23:25:11 +08:00 |
spring_arm_3d.cpp
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Remove ClippedCamera3D
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2021-10-04 10:46:49 -03:00 |
spring_arm_3d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
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Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
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2021-10-03 14:30:51 +02:00 |
sprite_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
vehicle_body_3d.cpp
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Clarify RigidDynamicBody modes
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2021-09-16 16:03:48 -07:00 |
vehicle_body_3d.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
velocity_tracker_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
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Merge pull request #51607 from aaronfranke/includes
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2021-08-13 14:38:56 +02:00 |
visual_instance_3d.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
voxel_gi.cpp
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Replace references to VisualServer in code comments with RenderingServer
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2021-10-07 15:49:41 +02:00 |
voxel_gi.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
voxelizer.cpp
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Merge pull request #53525 from Calinou/comments-replace-visual-server
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2021-10-07 17:06:27 +02:00 |
voxelizer.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
world_environment.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
world_environment.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
xr_nodes.cpp
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |
xr_nodes.h
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Fix some unnecessary includes
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2021-08-13 00:27:38 -05:00 |