godot/editor/import
darth negative hunter 3afabb8f17 Add an import option to force TextureArrays as normal maps for RGTC
i have added the option to chose normal map for channel pack. this will force the to use red and green channels for the texture only. the option is added meaning it will not conflict with the existing settings.

i have made this change as a response to my own proposal

Bugsquad edit: Closes godotengine/godot-proposals#3184
2021-08-29 21:47:51 +04:30
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 2021-08-19 09:02:16 +02:00
collada.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
dynamicfont_import_settings.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
dynamicfont_import_settings.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
editor_import_collada.cpp Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 2021-08-19 09:02:16 +02:00
editor_import_collada.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_plugin.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_import_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_importer_bake_reset.cpp Make animation reset do less spam. 2021-08-05 11:33:01 -07:00
editor_importer_bake_reset.h Bake RESET animation. 2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_bitmask.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_bmfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_bmfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_csv_translation.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_csv_translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_dynamicfont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_dynamicfont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_image.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_image.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_imagefont.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_imagefont.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
resource_importer_layered_texture.cpp Add an import option to force TextureArrays as normal maps for RGTC 2021-08-29 21:47:51 +04:30
resource_importer_layered_texture.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_scene.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
resource_importer_scene.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
resource_importer_shader_file.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_shader_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture_atlas.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture_atlas.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_wav.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
resource_importer_wav.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_import_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
scene_import_settings.h Improved 3D Scene Importer 2021-03-22 12:16:40 -03:00
scene_importer_mesh_node_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh_node_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh.cpp Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation. 2021-08-22 19:42:35 -07:00
scene_importer_mesh.h Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation. 2021-08-22 19:42:35 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00