godot/scene/main
yg2f 3c67e22c3d add : bool Object.is_queued_for_deletion()
`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
..
canvas_layer.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
canvas_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
misc.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
misc.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node.cpp Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
node.h New Code Completion 2014-12-16 22:31:57 -03:00
resource_preloader.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resource_preloader.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_main_loop.cpp add : bool Object.is_queued_for_deletion() 2015-03-28 18:34:28 +01:00
scene_main_loop.h SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
scene_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
timer.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
timer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
viewport.cpp fixes/cleans up 2015-03-22 09:40:26 -03:00
viewport.h input events on Area2D is now supported 2015-03-22 01:46:18 -03:00