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SCsub
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a_star.cpp
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Enchance the performance of AStar by using a LocalVector(2)
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2023-01-27 16:28:11 +03:00 |
a_star.h
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
a_star_grid_2d.cpp
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Allow negative coordinates in `AStarGrid2D`
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2023-04-26 09:29:33 +03:00 |
a_star_grid_2d.h
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Allow negative coordinates in `AStarGrid2D`
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2023-04-26 09:29:33 +03:00 |
aabb.cpp
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…
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aabb.h
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audio_frame.h
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…
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basis.cpp
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Fix for SkeletonIK3D interpolation and bone roll
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2023-06-05 20:44:45 -07:00 |
basis.h
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Add the ability to look-at in model-space.
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2023-05-24 10:10:24 +09:00 |
bvh.h
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BVH - fix lockguards for multithread mode
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2023-02-20 15:15:18 +00:00 |
bvh_abb.h
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
bvh_cull.inc
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…
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bvh_debug.inc
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Use String.repeat() in more places
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2023-05-01 02:27:46 +02:00 |
bvh_integrity.inc
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…
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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…
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bvh_refit.inc
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…
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bvh_split.inc
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Convert en_GB spelling to en_US with codespell
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2023-01-23 11:02:20 +01:00 |
bvh_structs.inc
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…
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bvh_tree.h
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…
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color.cpp
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Make ok_color functions static
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2023-05-13 16:57:19 +02:00 |
color.h
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Revert "Add API for HSL conversion"
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2023-05-10 17:45:56 -03:00 |
color_names.inc
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…
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convex_hull.cpp
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Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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2023-06-20 00:01:55 +02:00 |
convex_hull.h
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…
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delaunay_2d.h
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Consider all triangles for retention in Delaunay Triangulation
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2023-06-17 11:18:30 -04:00 |
delaunay_3d.h
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Fix various typos with codespell
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2023-10-03 20:45:35 +02:00 |
disjoint_set.h
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…
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dynamic_bvh.cpp
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Fix various typos with codespell
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2023-02-01 08:45:41 +01:00 |
dynamic_bvh.h
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Fix various typos with codespell
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2023-02-01 08:45:41 +01:00 |
expression.cpp
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Add support for Unicode identifiers in Expression class
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2023-01-21 13:39:42 -03:00 |
expression.h
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face3.cpp
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
face3.h
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
geometry_2d.cpp
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
geometry_2d.h
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
geometry_3d.cpp
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Remove unnecessary Clipper lib includes
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2023-05-24 23:57:08 +02:00 |
geometry_3d.h
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
math_defs.h
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math_fieldwise.cpp
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…
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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Make acos and asin safe
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2023-05-11 08:34:34 +01:00 |
plane.cpp
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Allow setting negative WorldBoundaryShape2D.distance through the editor
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2023-06-14 14:54:00 +02:00 |
plane.h
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projection.cpp
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projection.h
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quaternion.cpp
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Make acos and asin safe
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2023-05-11 08:34:34 +01:00 |
quaternion.h
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quick_hull.cpp
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More codespell fixes, do more changes from previous ignore list
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2023-02-01 12:11:36 +01:00 |
quick_hull.h
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…
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random_number_generator.cpp
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…
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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Fix randfn to prevent generating of nan values
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2023-03-03 16:43:48 +03:00 |
rect2.cpp
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rect2.h
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
rect2i.cpp
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rect2i.h
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Minor typo and docs URL fixes
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2023-02-28 13:38:01 +01:00 |
static_raycaster.cpp
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static_raycaster.h
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Enable shadow warnings and fix raised errors
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2023-05-11 16:00:59 +02:00 |
transform_2d.cpp
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Expose `determinant` in Transform2D, rename internal method
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2023-04-22 13:44:14 -05:00 |
transform_2d.h
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Expose `determinant` in Transform2D, rename internal method
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2023-04-22 13:44:14 -05:00 |
transform_3d.cpp
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Add the ability to look-at in model-space.
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2023-05-24 10:10:24 +09:00 |
transform_3d.h
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Add the ability to look-at in model-space.
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2023-05-24 10:10:24 +09:00 |
triangle_mesh.cpp
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
triangle_mesh.h
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Cleanup unused engine code v2
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2023-01-19 13:02:18 +01:00 |
triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector2i.cpp
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vector2i.h
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vector3.cpp
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Bias octahedral tangent y axis to avoid errors around 0
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2023-02-13 19:24:14 -08:00 |
vector3.h
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Added component-wise `min` and `max` functions for vectors
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2023-02-11 15:03:11 -05:00 |
vector3i.cpp
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vector3i.h
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Added component-wise `min` and `max` functions for vectors
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2023-02-11 15:03:11 -05:00 |
vector4.cpp
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vector4.h
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Added component-wise `min` and `max` functions for vectors
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2023-02-11 15:03:11 -05:00 |
vector4i.cpp
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vector4i.h
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Added component-wise `min` and `max` functions for vectors
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2023-02-11 15:03:11 -05:00 |