godot/core/math
Rémi Verschelde aae20e5b10
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
2023-10-03 20:45:35 +02:00
..
SCsub
a_star.cpp Enchance the performance of AStar by using a LocalVector(2) 2023-01-27 16:28:11 +03:00
a_star.h Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
a_star_grid_2d.cpp Allow negative coordinates in `AStarGrid2D` 2023-04-26 09:29:33 +03:00
a_star_grid_2d.h Allow negative coordinates in `AStarGrid2D` 2023-04-26 09:29:33 +03:00
aabb.cpp
aabb.h
audio_frame.h
basis.cpp Fix for SkeletonIK3D interpolation and bone roll 2023-06-05 20:44:45 -07:00
basis.h Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
bvh.h BVH - fix lockguards for multithread mode 2023-02-20 15:15:18 +00:00
bvh_abb.h Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
bvh_cull.inc
bvh_debug.inc Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
bvh_structs.inc
bvh_tree.h
color.cpp Make ok_color functions static 2023-05-13 16:57:19 +02:00
color.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
color_names.inc
convex_hull.cpp Merge pull request #76787 from RedworkDE/avoid-localvector-copy 2023-06-20 00:01:55 +02:00
convex_hull.h
delaunay_2d.h Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
delaunay_3d.h Fix various typos with codespell 2023-10-03 20:45:35 +02:00
disjoint_set.h
dynamic_bvh.cpp Fix various typos with codespell 2023-02-01 08:45:41 +01:00
dynamic_bvh.h Fix various typos with codespell 2023-02-01 08:45:41 +01:00
expression.cpp Add support for Unicode identifiers in Expression class 2023-01-21 13:39:42 -03:00
expression.h
face3.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
face3.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
geometry_2d.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
geometry_2d.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
geometry_3d.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
geometry_3d.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Make acos and asin safe 2023-05-11 08:34:34 +01:00
plane.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
plane.h
projection.cpp
projection.h
quaternion.cpp Make acos and asin safe 2023-05-11 08:34:34 +01:00
quaternion.h
quick_hull.cpp More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +03:00
rect2.cpp
rect2.h Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
rect2i.cpp
rect2i.h Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
static_raycaster.cpp
static_raycaster.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
transform_2d.cpp Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
transform_2d.h Expose `determinant` in Transform2D, rename internal method 2023-04-22 13:44:14 -05:00
transform_3d.cpp Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
transform_3d.h Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
triangle_mesh.cpp Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
triangle_mesh.h Cleanup unused engine code v2 2023-01-19 13:02:18 +01:00
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
vector3.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
vector3i.cpp
vector3i.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
vector4.cpp
vector4.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00
vector4i.cpp
vector4i.h Added component-wise `min` and `max` functions for vectors 2023-02-11 15:03:11 -05:00