godot/servers/rendering/renderer_rd
clayjohn 41021b07be Avoid updating particles during 2D rendering
In 2D the particle uniform set isn't obtained until the render pass. So in 2D just avoid rendering if not updated yet.
2022-12-22 12:04:34 -07:00
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effects Merge pull request #70009 from clayjohn/glow-hq 2022-12-13 23:32:15 +01:00
environment Merge pull request #70132 from clayjohn/RT-update 2022-12-17 12:26:51 +01:00
forward_clustered Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
forward_mobile Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
shaders Disable particle trails particles when parent parent is not active. 2022-12-21 15:19:57 -07:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Fix parameters for hash_murmur3_one_32 2022-11-22 19:46:54 +01:00
pipeline_cache_rd.cpp SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Avoid updating particles during 2D rendering 2022-12-22 12:04:34 -07:00
renderer_canvas_render_rd.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
renderer_compositor_rd.cpp Enable using filtering on boot image in RD renderer 2022-12-16 13:42:03 -08:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
renderer_scene_render_rd.h Remove high quality glow as it is not any higher quality than regular glow 2022-12-13 10:15:45 -08:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00