godot/scene/3d
Rémi Verschelde 4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
..
area_3d.cpp Rename remaining "*_enable" to "*_enabled" 2022-09-21 22:47:46 +02:00
area_3d.h Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2022-10-11 16:17:02 +02:00
audio_listener_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
audio_listener_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_3d.cpp Fix AudioStreamPlayer2D and 3D's playing not updating right away 2022-11-22 15:46:28 +01:00
audio_stream_player_3d.h Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
bone_attachment_3d.cpp Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
bone_attachment_3d.h Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
camera_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
collision_object_3d.cpp Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
collision_object_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
collision_polygon_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
collision_polygon_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
collision_shape_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
collision_shape_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
cpu_particles_3d.cpp Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
cpu_particles_3d.h Merge pull request #66720 from qarmin/unintialized_memory 2022-10-05 11:42:47 +02:00
decal.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
decal.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
fog_volume.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
fog_volume.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
gpu_particles_3d.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
gpu_particles_3d.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
gpu_particles_collision_3d.cpp GPUParticlesCollisionSDF3D add null bake_step_function check 2022-11-28 00:36:14 -08:00
gpu_particles_collision_3d.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
importer_mesh_instance_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
joint_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
joint_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
label_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
label_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_3d.cpp Show warning when scaling Light3D nodes 2022-10-10 18:24:28 +02:00
light_3d.h Show warning when scaling Light3D nodes 2022-10-10 18:24:28 +02:00
lightmap_gi.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
lightmap_gi.h Tweak LightmapGI defaults to be closer to the CPU lightmapper 2022-09-16 16:27:00 +02:00
lightmap_probe.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_probe.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmapper.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
marker_3d.cpp Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
marker_3d.h Make Marker3D gizmo resizable 2022-10-31 15:19:48 +08:00
mesh_instance_3d.cpp [TextMesh] Fix autotranslate. 2022-12-04 23:04:48 +02:00
mesh_instance_3d.h Move "Create Debug Tangents" into an editor plugin 2022-10-03 23:34:01 +02:00
multimesh_instance_3d.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
multimesh_instance_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_agent_3d.cpp Merge pull request #65452 from timothyqiu/agent-target 2022-10-31 11:56:17 +01:00
navigation_agent_3d.h Update NavigationAgent to use query_path 2022-09-28 23:01:12 -06:00
navigation_link_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
navigation_link_3d.h Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
navigation_obstacle_3d.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
navigation_obstacle_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
navigation_region_3d.cpp Remove NO_THREADS fallback code, Godot 4 requires thread support 2022-10-03 11:23:26 +02:00
navigation_region_3d.h Improve consistancy of NavigationRegion setters 2022-09-21 22:42:52 -07:00
node_3d.cpp Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
node_3d.h Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
occluder_instance_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
occluder_instance_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
path_3d.cpp Refactor Curv3D and PathFollow3D 2022-11-12 12:03:54 +08:00
path_3d.h Refactor Curv3D and PathFollow3D 2022-11-12 12:03:54 +08:00
physics_body_3d.cpp Merge pull request #68886 from timothyqiu/motion-distance 2022-11-20 11:43:32 +01:00
physics_body_3d.h Revert move vector parameter name to motion 2022-11-19 20:19:50 +08:00
ray_cast_3d.cpp Rename queue_delete => queue_free 2022-10-24 22:07:02 +01:00
ray_cast_3d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
reflection_probe.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
reflection_probe.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
remote_transform_3d.cpp Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
remote_transform_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
shape_cast_3d.cpp Add ShapeCast2D/3D::get_collider_rid method 2022-11-01 21:17:18 +01:00
shape_cast_3d.h Add ShapeCast2D/3D::get_collider_rid method 2022-11-01 21:17:18 +01:00
skeleton_3d.cpp Improve BoneRenamer to avoid conflicting with original bone name 2022-11-16 16:36:33 +09:00
skeleton_3d.h Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
skeleton_ik_3d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skeleton_ik_3d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
soft_body_3d.cpp Improve collision exception error messages for easier understanding 2022-11-19 17:35:44 +01:00
soft_body_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
spring_arm_3d.cpp Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
spring_arm_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_3d.cpp Fix multiple issues with region editor 2022-10-25 18:23:23 -04:00
sprite_3d.h Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins 2022-09-20 23:06:26 +02:00
vehicle_body_3d.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
vehicle_body_3d.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
velocity_tracker_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
velocity_tracker_3d.h Unexpose VelocityTracker3D 2022-08-19 02:28:24 +02:00
visible_on_screen_notifier_3d.cpp Fix spacing of few PROPERTY_HINT_ENUM hint_strings 2022-10-28 14:51:26 +02:00
visible_on_screen_notifier_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_instance_3d.cpp Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
visual_instance_3d.h Some fixes for instance shader parameters 2022-11-09 21:20:11 +03:00
voxel_gi.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
voxel_gi.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
voxelizer.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
voxelizer.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_environment.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
world_environment.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
xr_nodes.cpp Fix recurrense issue with setting current origin node 2022-12-05 08:18:51 +11:00
xr_nodes.h Fix recurrense issue with setting current origin node 2022-12-05 08:18:51 +11:00