godot/scene/2d
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
..
SCsub
animated_sprite_2d.cpp Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite 2024-01-03 10:15:01 +01:00
animated_sprite_2d.h
area_2d.cpp Prevent mapping areas with invalid IDs for `Area2D/3D` 2023-12-18 16:02:46 +01:00
area_2d.h Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
audio_stream_player_2d.h Add AudioStreamPlayerInternal to unify stream players 2024-01-17 13:12:02 +01:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Ensure Camera2D scroll is updated on transform like 3.x 2023-11-05 18:01:34 -05:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 2024-01-07 05:30:26 +01:00
collision_object_2d.h Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
collision_shape_2d.h
cpu_particles_2d.cpp Fixed CPUParticle tangential force to match GPUParticle implimentation 2023-11-07 08:02:43 -05:00
cpu_particles_2d.h
gpu_particles_2d.cpp Only update particle velocity when it changes 2023-12-23 18:04:24 +01:00
gpu_particles_2d.h Only update particle velocity when it changes 2023-12-23 18:04:24 +01:00
joint_2d.cpp
joint_2d.h
light_2d.cpp Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4 2024-01-05 15:39:47 +00:00
light_2d.h Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4 2024-01-05 15:39:47 +00:00
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Add getters to navigation servers 2023-12-19 19:51:49 +01:00
navigation_agent_2d.h Make target_desired_distance affect the navigation of NavigationAgent2D/3D 2023-11-29 23:48:54 +09:00
navigation_link_2d.cpp Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_link_2d.h Fix missing NavigationLink property updates in constructor 2023-10-23 01:43:55 +02:00
navigation_obstacle_2d.cpp Fix missing NavigationObstacle property updates in constructor 2023-10-23 05:10:58 +02:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
navigation_region_2d.h Fix missing NavigationRegion property updates in constructor 2023-12-04 19:50:17 +01:00
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Reorganize code related to editor theming 2024-01-16 11:57:45 +01:00
path_2d.h
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
physics_body_2d.h Make CharacterBody properties public 2024-01-25 10:31:16 +01:00
polygon_2d.cpp Fix Polygon2D to Skeleton2D transform calculation 2023-12-27 18:46:59 +01:00
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
remote_transform_2d.h
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation 2024-01-11 20:44:26 +01:00
skeleton_2d.h
sprite_2d.cpp Add property change guards to Sprite2D and AnimatedSprite2D 2023-12-16 20:25:35 +02:00
sprite_2d.h
tile_map.compat.inc Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.cpp Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.h Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map_layer.cpp Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map_layer.h Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h