godot/servers
Juan Linietsky 543fb1c4da Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
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arvr Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
audio Remove unused classes and stray headers 2020-03-24 09:50:51 +01:00
camera Texture refactor 2020-02-11 11:53:26 +01:00
physics Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
physics_2d Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
visual Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
arvr_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
arvr_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
audio_server.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
audio_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
camera_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera_server.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
display_server.cpp Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
display_server.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
navigation_2d_server.cpp Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
navigation_2d_server.h Fix various typos 2020-03-11 13:59:18 -04:00
navigation_server.cpp Flushes commands just before the navigation server is destroyed 2020-02-26 09:42:51 +01:00
navigation_server.h Fix various typos 2020-03-11 13:59:18 -04:00
physics_2d_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_2d_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
physics_server.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
physics_server.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
register_server_types.cpp Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
visual_server.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00