.. |
rasterizer_rd
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
rasterizer.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
rendering_device.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
rendering_device.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
shader_language.cpp
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Fix incorrect shader block parsing
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2020-03-20 17:24:00 +03:00 |
shader_language.h
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Allow to reassign local variables in shaders
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2020-03-20 14:09:43 +03:00 |
shader_types.cpp
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Replace subpass textures with color in sky shader
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2020-03-24 10:11:00 -07:00 |
shader_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
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Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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2020-03-04 09:32:34 -03:00 |
visual_server_canvas.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_raster.cpp
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Effective DisplayServer separation, rename X11 -> LinuxBSD
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2020-03-26 15:49:34 +01:00 |
visual_server_raster.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
visual_server_scene.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_scene.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
visual_server_viewport.cpp
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
visual_server_viewport.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |
visual_server_wrap_mt.cpp
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Effective DisplayServer separation, rename X11 -> LinuxBSD
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2020-03-26 15:49:34 +01:00 |
visual_server_wrap_mt.h
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Added a Window node, and made it the scene root.
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2020-03-26 15:49:38 +01:00 |