.. |
doc_classes
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Update docs to mention @icon only works with global script classes
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2022-12-01 12:52:58 -06:00 |
editor
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Remove redundant Variant-types initializations
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2022-11-14 19:35:19 +01:00 |
icons
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Make script type distinguishable by icon
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2022-01-13 12:29:05 +01:00 |
language_server
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Keep GDScriptAnalyzer alive for whole parse()
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2022-12-06 10:01:18 +01:00 |
tests
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Fix constant base typing in extended GDScript class
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2022-12-10 13:39:45 -05:00 |
config.py
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[Scons] Implement module dependency sorting.
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2022-08-04 20:00:19 +02:00 |
gdscript_analyzer.cpp
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Fix constant base typing in extended GDScript class
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2022-12-10 13:39:45 -05:00 |
gdscript_analyzer.h
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Fix constant base typing in extended GDScript class
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2022-12-10 13:39:45 -05:00 |
gdscript_byte_codegen.cpp
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GDScript: Fix subclass script path issues
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2022-12-01 20:43:27 -05:00 |
gdscript_byte_codegen.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_cache.cpp
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Fix GDScriptCache::clear() crash when clearing packed scenes
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2022-12-10 19:10:12 -05:00 |
gdscript_cache.h
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Fix GDScriptCache to not remove scripts/scenes individually when clearing
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2022-12-10 12:48:07 -05:00 |
gdscript_codegen.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_compiler.cpp
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Merge pull request #69467 from rune-scape/rune-subclass-script-path
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2022-12-10 10:21:19 +01:00 |
gdscript_compiler.h
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Fix incomplete shadowing of member properties by parameters
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2022-12-06 00:22:56 +02:00 |
gdscript_disassembler.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
gdscript_editor.cpp
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Fix autocomplete crash as it would infinite loop
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2022-12-08 23:40:17 -05:00 |
gdscript_function.cpp
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
gdscript_function.h
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Fix cyclic references in GDScript 2.0
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2022-11-18 16:41:31 -05:00 |
gdscript_lambda_callable.cpp
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
gdscript_lambda_callable.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gdscript_parser.cpp
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Merge pull request #69303 from Chaosus/gds_fix_loops
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2022-12-01 10:21:21 +01:00 |
gdscript_parser.h
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Reset unassigned local variables to null in the loops
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2022-11-28 19:45:24 +03:00 |
gdscript_rpc_callable.cpp
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_rpc_callable.h
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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
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2022-07-26 09:31:12 +02:00 |
gdscript_tokenizer.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
gdscript_tokenizer.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
gdscript_utility_functions.cpp
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GDScript: Fix subclass script path issues
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2022-12-01 20:43:27 -05:00 |
gdscript_utility_functions.h
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Replace Array return types with TypedArray 3
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2022-08-24 12:53:36 +02:00 |
gdscript_vm.cpp
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GDScript: Fix subclass script path issues
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2022-12-01 20:43:27 -05:00 |
gdscript_warning.cpp
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GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
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2022-11-22 15:01:24 +01:00 |
gdscript_warning.h
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Add STATIC_CALLED_ON_INSTANCE warning to highlight
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2022-10-14 10:43:42 -07:00 |
gdscript.cpp
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Remove debug macro for GDScriptLanguage script_list
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2022-12-10 14:09:04 -05:00 |
gdscript.h
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GDScript: Fix subclass script path issues
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2022-12-01 20:43:27 -05:00 |
register_types.cpp
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Add support for scene/resource customization in export plugins
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2022-09-01 11:16:00 +02:00 |
register_types.h
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Refactor module initialization
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2022-05-04 17:34:51 +02:00 |
SCsub
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SCons: Unify tools/target build type configuration
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2022-09-26 16:31:46 +02:00 |