godot/core
Juan Linietsky e8fb68e038 simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
(cherry picked from commit 533014b88c)
2017-08-27 12:53:45 +02:00
..
bind Move core thirdparty files to thirdparty/{minizip,misc} 2017-05-26 23:29:26 +02:00
helper Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
io Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
math Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
os Fix cvs files freezing the editor when a double quote is not closed 2017-07-25 22:00:47 -03:00
SCsub BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
allocators.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
array.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
array.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
color.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
color.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
color_names.inc Add missing map.h include in color defs 2017-03-19 00:32:58 +01:00
command_queue_mt.cpp Move wait_for_flush out of queue lock 2017-08-27 12:49:09 +02:00
command_queue_mt.h Move wait_for_flush out of queue lock 2017-08-27 12:49:09 +02:00
compressed_translation.cpp Split thirdparty smaz.c out of compressed_translation.cpp 2017-05-26 23:35:15 +02:00
compressed_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
core_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
core_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dictionary.cpp Revert "Dictionary keys are now sorted by insertion order" 2017-06-28 08:05:30 +02:00
dictionary.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dvector.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
dvector.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
error_list.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
error_macros.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
error_macros.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
event_queue.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
event_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
func_ref.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
func_ref.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
global_constants.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
global_constants.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
globals.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
globals.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
hash_map.h Correct hash behavior for floating point numbers 2017-08-20 23:44:28 +02:00
hashfuncs.h Correct hash behavior for floating point numbers 2017-08-20 23:44:28 +02:00
image.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
image.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
image_quantize.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
input_map.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
input_map.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
int_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
list.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
make_binders.py style: Fix PEP8 blank lines issues in Python files 2016-11-02 22:29:36 +01:00
map.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
message_queue.cpp Make MessageQueue::flush() reentrant 2017-05-18 13:01:12 +02:00
message_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
method_bind.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
method_bind.h BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
method_ptrcall.h Bring that Whole New World to the Old Continent too 2017-03-19 00:36:26 +01:00
object.cpp core/[io;object]: fix typo 'resoucre' to 'resource' 2017-08-08 18:07:29 +07:00
object.h Correct hash behavior for floating point numbers 2017-08-20 23:44:28 +02:00
object_type_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
object_type_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
packed_data_container.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
packed_data_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pair.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_remap.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
path_remap.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pool_allocator.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
pool_allocator.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
print_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
print_string.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ref_ptr.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ref_ptr.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
reference.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
reference.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_core_types.cpp Port StreamPeerBuffer to 2.1 2017-08-12 01:08:35 -07:00
register_core_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
resource.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
resource.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
rid.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
rid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ring_buffer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
safe_refcount.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
safe_refcount.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_debugger_local.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_debugger_local.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
script_debugger_remote.cpp simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 2017-08-27 12:53:45 +02:00
script_debugger_remote.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
script_language.cpp keep default exported script values unless overriden, closes #8127 2017-08-13 20:29:43 +02:00
script_language.h Enhanced debugger. ake 2.1 more productive! 2017-07-11 17:44:28 +08:00
self_list.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
set.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
simple_type.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
sort.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
string_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
string_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
translation.cpp Fix wrong fallback for locale 2017-04-26 04:45:52 +09:00
translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
typedefs.h Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
ucaps.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
undo_redo.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
undo_redo.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
ustring.cpp Merge pull request #9410 from williamd1k0/advanced-string-format 2017-06-27 20:52:27 +02:00
ustring.h Style: Apply clang-format on all files 2017-07-30 23:00:25 +02:00
variant.cpp Correct hash behavior for floating point numbers 2017-08-20 23:44:28 +02:00
variant.h Correct hash behavior for floating point numbers 2017-08-20 23:44:28 +02:00
variant_call.cpp Merge pull request #9410 from williamd1k0/advanced-string-format 2017-06-27 20:52:27 +02:00
variant_construct_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant_op.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
variant_parser.cpp Fix tokenization of doubles 2017-08-22 00:01:04 +02:00
variant_parser.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
vector.h Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
version.h BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
vmap.h Make error handling more convenient 2017-07-05 09:31:37 +02:00
vset.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00