godot/drivers/gles3/storage
Rémi Verschelde 8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
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SCsub
config.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
config.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
light_storage.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
material_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
material_storage.h Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
mesh_storage.cpp Fix various bugs in GLES3 renderer that stopped it from running on web 2022-08-01 16:45:32 -04:00
mesh_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
texture_storage.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
texture_storage.h Add `hint_transparent` to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
utilities.cpp Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00