godot/scene
lawnjelly 48a4741740
Portals - fix DYNAMIC particle systems
A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.

(cherry picked from commit d86061d7ae)
2022-02-02 23:13:10 +01:00
..
2d Store ObjectID instead of raw pointer for Shape Owners 2022-01-31 20:38:20 +01:00
3d Portals - fix DYNAMIC particle systems 2022-02-02 23:13:10 +01:00
animation Expose AnimationNodeOneShot::mix_mode as a property 2022-01-25 18:56:36 +01:00
audio Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
debugger Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
gui Fix TextureButton focus texture logic 2022-01-29 10:24:58 +01:00
main Replicate load-as-placeholder state on node duplication 2022-01-25 18:43:12 +01:00
resources Make sure MeshLibrary shape array has correct number of elements 2022-01-25 18:56:36 +01:00
register_scene_types.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00