Godot Engine – Multi-platform 2D and 3D game engine
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lawnjelly 48a4741740
Portals - fix DYNAMIC particle systems
A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.

(cherry picked from commit d86061d7ae)
2022-02-02 23:13:10 +01:00
.github CI: Update links to regression test project and prebuilt SwiftShader 2022-01-06 12:14:12 +01:00
core Expose `Image.COMPRESS_SOURCE_LAYERED` to scripting 2022-01-25 18:41:18 +01:00
doc Clarify documentation for Rect2's `has_no_area()` 2022-02-02 23:12:42 +01:00
drivers Fix visible background line in intersections in screen-space reflections 2022-01-25 18:41:54 +01:00
editor Merge create_physical_skeleton undo entries. 2022-01-31 21:32:28 +01:00
main ImageLoader: Remove references to unsupported svgz extension 2022-01-25 18:41:01 +01:00
misc Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
modules Mono/C#: Fix Android AAB export failing to load native libs 2022-01-31 20:39:31 +01:00
platform Windows: Fix GCC -fpermissive error with 'pck' section workaround 2022-02-01 12:20:50 +01:00
scene Portals - fix DYNAMIC particle systems 2022-02-02 23:13:10 +01:00
servers Portals - Fix gameplay monitor ticking 2022-01-31 20:38:32 +01:00
thirdparty Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
.clang-format clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 14:50:33 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:38:52 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-01-23 00:06:25 +01:00
CHANGELOG.md Fix typos with codespell 2022-01-07 00:17:47 +01:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-01-23 00:06:25 +01:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 16:00:37 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct Revert "Print a warning with unknown SCons variables to ease troubleshooting" 2021-12-08 12:13:20 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 2021-10-16 10:59:14 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
version.py Update copyright statements to 2022 2022-01-13 16:00:37 +01:00

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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