godot/scene
Juan Linietsky 48d57e4a30 -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
..
2d Merge pull request #12806 from letheed/unify-degrees 2017-11-11 13:27:02 +07:00
3d Merge pull request #12825 from mrcdk/particles_fix_tangent_random 2017-11-11 13:30:00 +07:00
animation Fixed AnimationPlayer.get_autoplay() returning empty string 2017-11-02 08:42:43 +01:00
audio -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
gui Added "is_readonly()" to TextEdit and made it a property. 2017-11-11 22:14:14 -02:00
main Unify degree members and properties 2017-11-10 12:52:07 +01:00
resources -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00
register_scene_types.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00