godot/scene
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
..
2d TileMap: Respect self_modulate property 2017-03-05 11:42:01 +01:00
3d -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
animation Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
io Complete the globals.h -> global_config.h conversion 2017-02-23 17:47:25 +02:00
main Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
resources Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
register_scene_types.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Merge pull request #7889 from Hinsbart/fix_autoenable_input 2017-02-26 20:51:53 +01:00
scene_string_names.h Add emission_finished signal to Particles2D 2017-02-25 16:06:00 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00