godot/misc/dist
Hugo Locurcio 4cab77094a
Add a --max-fps command-line argument to set a FPS limit
This allows limiting framerate on any project, which is useful to
reduce power usage and latency with certain setups (such as VRR displays).

This is particularly useful in projects that do not expose a setting to change
the FPS limit. While external FPS limiters can be used, they can be cumbersome
to set up and result in increased input lag compared to a built-in FPS limiter.
2023-07-28 02:51:27 +02:00
..
document_icons [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. 2021-09-20 13:12:34 +03:00
html Improve feature errors in HTML5 for easier understanding 2022-10-23 19:13:42 +02:00
ios_xcode [iOS] Fix Xcode project file list. 2023-02-22 13:37:41 +02:00
linux Add a --max-fps command-line argument to set a FPS limit 2023-07-28 02:51:27 +02:00
macos Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
macos_template.app/Contents [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
macos_tools.app/Contents Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00
shell Add a --max-fps command-line argument to set a FPS limit 2023-07-28 02:51:27 +02:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00
icon_console.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
project_icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00