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SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
area.cpp
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classref: Fixed return types in Area and Area2D (#4635)
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2016-05-12 17:03:15 +02:00 |
area.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
baked_light_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
baked_light_instance.h
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-Much improvement to baked light baker
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2014-10-27 22:54:32 -03:00 |
body_shape.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
body_shape.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
bone_attachment.cpp
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BoneAttachments now position themselves instantly during bind.
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2016-04-15 11:32:10 +01:00 |
bone_attachment.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
camera.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
character_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_object.cpp
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Merge pull request #2698 from Faless/add_area_fix
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2016-01-23 23:07:23 -03:00 |
collision_object.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
collision_polygon.cpp
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Add missing argument names in GDScript bindings
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2015-12-28 02:13:05 +01:00 |
collision_polygon.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
immediate_geometry.cpp
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-typo fixed in ImmediateGeometry (#1066)
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2015-01-02 13:21:07 -03:00 |
immediate_geometry.h
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Little Bits
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2014-10-12 02:13:22 -03:00 |
interpolated_camera.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
interpolated_camera.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
light.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
light.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
mesh_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
mesh_instance.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
multimesh_instance.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
multimesh_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
navigation.cpp
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fix six possible "divide by zero"
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2016-03-09 00:18:23 +01:00 |
navigation.h
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-fixes to navigation, so edge-merging is more flexible on conflict
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2015-06-01 19:42:34 -03:00 |
navigation_agent.cpp
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
navigation_agent.h
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
navigation_mesh.cpp
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
navigation_mesh.h
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
optimized_spatial_scene.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
optimized_spatial_scene.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
particles.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
particles.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
path.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
path.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
physics_body.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
physics_body.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
physics_joint.cpp
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remove the invalid id error when freeing a 3D joint, fixes #2383
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2016-01-02 08:37:27 -03:00 |
physics_joint.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
portal.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
portal.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
position_3d.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
position_3d.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
proximity_group.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
quad.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
ray_cast.cpp
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
ray_cast.h
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Port collision and layer masks to 3D, fixes #1759
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2016-04-09 22:11:12 +03:00 |
room_instance.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
room_instance.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
scenario_fx.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
scenario_fx.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
skeleton.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
skeleton.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial.cpp
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Rotation APIs: Better exposure for degrees methods
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2016-05-06 23:38:08 +02:00 |
spatial.h
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Rotation APIs: Better exposure for degrees methods
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2016-05-06 23:38:08 +02:00 |
spatial_indexer.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_indexer.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sample_player.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
spatial_sample_player.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
spatial_stream_player.cpp
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Fix wrong return and argument types in documentation
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2016-05-04 15:35:09 +02:00 |
spatial_stream_player.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
sprite_3d.cpp
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-added hints to sprite v/hframes, fixes truncation problem
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2015-08-29 13:02:56 -03:00 |
sprite_3d.h
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Light Baker!
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2014-06-11 10:41:03 -03:00 |
test_cube.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
test_cube.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
vehicle_body.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
vehicle_body.h
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3D Physics and Other Stuff
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2014-09-02 23:13:40 -03:00 |
visibility_notifier.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visibility_notifier.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
visual_instance.cpp
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Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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2016-03-07 23:14:14 +00:00 |
visual_instance.h
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |