godot/scene/2d
Silc Lizard (Tokage) Renew eaa8ecb182
Fix bone2d scaling
Co-authored-by: Thiago Lages de Alencar <thiagola92@gmail.com>
(cherry picked from commit de558123bf)
2024-09-16 17:04:49 +02:00
..
physics Merge pull request #91936 from jsjtxietian/body-connect 2024-05-15 12:09:50 +02:00
SCsub
animated_sprite_2d.cpp Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog 2024-07-09 22:36:18 +02:00
animated_sprite_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.compat.inc
audio_stream_player_2d.cpp Add `stop_callable` to `AudioStreamPlayerInternal` 2024-09-16 17:00:18 +02:00
audio_stream_player_2d.h Add samples playback support 2024-06-18 11:06:31 -04:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fixed Timestep Interpolation: Fix behaviour on pause 2024-07-07 16:48:17 +02:00
camera_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
cpu_particles_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
gpu_particles_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
multimesh_instance_2d.h
navigation_agent_2d.cpp Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_agent_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_2d.cpp Add NavigationLink function to change navigation map 2024-09-16 16:45:38 +02:00
navigation_link_2d.h Add NavigationLink function to change navigation map 2024-09-16 16:45:38 +02:00
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Fix NavigationRegion2D debug not clearing canvas item 2024-06-10 19:07:57 +02:00
navigation_region_2d.h Improve NavigationRegion2D debug performance 2024-05-28 19:36:35 +02:00
node_2d.cpp
node_2d.h
parallax_2d.cpp Merge pull request #94014 from markdibarry/parallax-snap 2024-07-09 16:47:17 +02:00
parallax_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fix Parallax2D repeats being not relative to its transform 2024-09-16 17:04:12 +02:00
parallax_layer.h
path_2d.cpp
path_2d.h
polygon_2d.cpp
polygon_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Fix bone2d scaling 2024-09-16 17:04:49 +02:00
skeleton_2d.h Physics interpolation: Fix 2D skinning 2024-06-20 11:35:38 +02:00
sprite_2d.cpp Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
tile_map.h Remove some TileMap dependencies from TileMapLayer 2024-05-21 11:32:14 +02:00
tile_map_layer.cpp Fix some TileMapLayer editing problems 2024-06-29 18:18:54 +02:00
tile_map_layer.h Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss 2024-06-28 15:55:10 +02:00
touch_screen_button.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_2d.h