..
forward_id_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
forward_id_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
light_storage.cpp
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.cpp
Use 16-bit index buffers instead of 32 when unnecessary
2023-09-03 19:59:10 -03:00
material_storage.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
mesh_storage.cpp
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
mesh_storage.h
Add motion vector support for animated surfaces like skeletons or blend shapes.
2023-08-16 11:37:42 -03:00
particles_storage.cpp
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
particles_storage.h
Add motion vector support for GPU 3D Particles.
2023-08-28 10:56:02 -03:00
render_buffer_custom_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp
Fix massive validation errors when enabling TAA + MSAA
2023-09-16 19:31:04 -03:00
render_scene_buffers_rd.h
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
render_scene_data_rd.cpp
Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
2023-08-04 11:42:06 -03:00
render_scene_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
texture_storage.h
Fallback to linear color texture when using 2D HDR and MSDF font
2023-08-15 11:08:29 +02:00
utilities.cpp
Refactor high quality texture import
2023-01-30 15:53:23 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00