5080a9cf21
I am fixing the issue by adding DATA_PAD to the return pointer as suggested by hi-ogawa When using set_data in AudioStreamSample in PoolByteArray, the data is set using a DATA_PAD to pad the pointer to the correct place as such uint8_t *dataptr = (uint8_t *)data; copymem(dataptr + DATA_PAD, r.ptr(), datalen); data_bytes = datalen; godot/scene/resources/audio_stream_sample.cpp#L473 All I am doing is adding a DATA_PAD to the return pointer to get_data() in AudioStreamSample to change godot/scene/resources/audio_stream_sample.cpp#L48 PoolVector<uint8_t>::Write w = pv.write(); copymem(w.ptr(), data, data_bytes); to PoolVector<uint8_t>::Write w = pv.write(); uint8_t *dataptr = (uint8_t *)data; copymem(w.ptr(), dataptr + DATA_PAD, data_bytes); Please review whether or not set or get is correct. Because this issue seems to be fixable by removing DATA_PAD in set_data() instead of adding DATA_PAD to get_data(). I have not tested the latter fix Fixes #issue, 11873 |
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version.py |
Godot Engine
Homepage: https://godotengine.org
2D and 3D cross-platform game engine
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.
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Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
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The class reference is also accessible from within the engine.
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There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.