godot/servers
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
..
audio Fix application of window in FFT 2020-10-15 01:57:17 +02:00
camera
physics_2d Fix how Line2D obtains the other object's supports 2020-10-03 12:59:34 +01:00
physics_3d
rendering Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
xr
SCsub
audio_server.cpp
audio_server.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
camera_server.cpp
camera_server.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.h Add window click-through support. 2020-09-17 12:36:18 +03:00
navigation_server_2d.cpp
navigation_server_2d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
navigation_server_3d.cpp
navigation_server_3d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_2d.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_2d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_3d.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
physics_server_3d.h Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
register_server_types.cpp
register_server_types.h
rendering_server.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
rendering_server.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
server_wrap_mt_common.h
text_server.h
xr_server.cpp
xr_server.h