godot/editor
2021-11-04 14:30:04 +01:00
..
debugger Improve appearance of the editor Debugger bottom panel menu 2021-10-27 16:56:15 +02:00
fileserver Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
icons Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon 2021-10-30 08:33:27 +02:00
import Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
plugins Ignore external editor for built-in scripts 2021-11-04 14:30:04 +01:00
translations i18n: Sync editor translations with Weblate 2021-11-03 15:06:02 +01:00
action_map_editor.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
action_map_editor.h Allow mouse button event detection in Action Map Editor 2021-09-20 18:16:30 +02:00
animation_bezier_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
animation_bezier_editor.h Replace close icon with button in the Bezier editor 2021-08-26 19:21:49 -06:00
animation_track_editor_plugins.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
animation_track_editor_plugins.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
animation_track_editor.cpp Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
animation_track_editor.h Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
array_property_edit.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
array_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
audio_stream_preview.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
audio_stream_preview.h Implement Range Iterators 2021-07-08 23:27:27 -03:00
code_editor.cpp Add option to make selection unique 2021-10-27 19:45:52 +02:00
code_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
connections_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
connections_dialog.h Documentation search fixes 2021-06-16 09:43:34 -07:00
create_dialog.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
create_dialog.h Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
dependency_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
dependency_editor.h
dictionary_property_edit.cpp Removed _change_notify 2021-02-10 19:31:24 -03:00
dictionary_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
doc_tools.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
doc_tools.h
editor_about.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
editor_about.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
editor_asset_installer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_asset_installer.h Automatically display the installer after downloading an asset 2021-07-12 11:47:43 +02:00
editor_atlas_packer.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_atlas_packer.h
editor_audio_buses.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
editor_audio_buses.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
editor_autoload_settings.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_autoload_settings.h Display an error message in settings when autoload name is invalid 2021-09-14 13:04:00 +02:00
editor_builders.py Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
editor_command_palette.cpp Fix command history for plugin commands 2021-10-19 12:23:24 +02:00
editor_command_palette.h Sort palette commands by last use 2021-08-31 02:07:52 +02:00
editor_data.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_data.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_dir_dialog.cpp Set dialog folder icon color 2021-09-27 19:33:15 +01:00
editor_dir_dialog.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
editor_export.cpp Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
editor_export.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_feature_profile.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_feature_profile.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_file_dialog.cpp Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
editor_file_dialog.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
editor_file_system.cpp Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
editor_file_system.h Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
editor_folding.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_folding.h
editor_fonts.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
editor_fonts.h
editor_help_search.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help_search.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help.cpp Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_help.h Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
editor_inspector.cpp Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
editor_inspector.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_layouts_dialog.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
editor_layouts_dialog.h
editor_log.cpp Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_log.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_native_shader_source_visualizer.cpp Rename readonly to editable 2021-08-12 09:29:58 +01:00
editor_native_shader_source_visualizer.h Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
editor_node.cpp Ignore external editor for built-in scripts 2021-11-04 14:30:04 +01:00
editor_node.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_path.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_path.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
editor_paths.cpp Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
editor_paths.h Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
editor_plugin_settings.cpp Remove colon from column titles 2021-07-29 22:01:07 +08:00
editor_plugin_settings.h Detect plugins recursively 2021-01-19 18:09:30 +02:00
editor_plugin.cpp Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_plugin.h Add scene Post-Import Plugin support. 2021-10-15 09:12:04 -03:00
editor_properties_array_dict.cpp Made float, Vector2, Vector3 and similar property editors to use the default_float_step 2021-10-29 17:54:28 +05:30
editor_properties_array_dict.h Add the ability to reorder arrays from the inspector 2021-07-11 16:09:39 -06:00
editor_properties.cpp Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
editor_properties.h Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
editor_resource_picker.cpp Merge pull request #52781 from KoBeWi/node's_favorite_shader 2021-11-03 16:33:50 +01:00
editor_resource_picker.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
editor_resource_preview.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_resource_preview.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
editor_run_native.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
editor_run_native.h Implemented advanced features of DAP 2021-08-31 15:17:58 +01:00
editor_run_script.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_run_script.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_run.cpp [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_sectioned_inspector.h Reorganize Project Settings 2021-02-18 11:23:34 -03:00
editor_settings.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
editor_settings.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
editor_spin_slider.cpp Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
editor_spin_slider.h Make EditorSpinSlider wait for text on key_up/down 2021-10-26 18:00:16 -04:00
editor_themes.cpp Add focus font color to Button and derivatives 2021-10-26 17:42:40 +03:00
editor_themes.h Fix project icon size in Project Manager 2021-03-20 17:32:38 +08:00
editor_toaster.cpp Make editor toasts threadsafe 2021-10-30 23:27:13 -04:00
editor_toaster.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
editor_translation_parser.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_translation_parser.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_vcs_interface.cpp
editor_vcs_interface.h Make EditorVCSInterface proxy functions virtual in C++ 2021-07-06 22:20:03 +03:00
editor_zoom_widget.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_zoom_widget.h Improve 2D editor zoom logic 2021-07-10 17:32:40 +02:00
export_template_manager.cpp Make some buttons in editor use the lighter version of the TabMenu icon 2021-09-25 15:30:11 -03:00
export_template_manager.h Addes ability to load build sources from file. 2021-07-15 10:14:08 -03:00
filesystem_dock.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
filesystem_dock.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
find_in_files.cpp Small formatting fixes in Find in Files 2021-10-27 16:13:49 +02:00
find_in_files.h Documentation search fixes 2021-06-16 09:43:34 -07:00
groups_editor.cpp Added ability to copy group name 2021-10-21 03:56:08 -04:00
groups_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
import_defaults_editor.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
import_defaults_editor.h Fix heap-use-after-free in Import Defaults Editor 2021-02-25 11:50:10 -03:00
import_dock.cpp Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
import_dock.h Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-09 12:30:17 +02:00
inspector_dock.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +09:00
inspector_dock.h Added confirmation dialog for making subresources unique. 2021-09-16 10:39:31 +10:00
localization_editor.cpp Fix being able to add duplicate files in the Localization editor 2021-07-31 19:35:46 -03:00
localization_editor.h ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
multi_node_edit.cpp MultiNodeEdit Fix setting NodePath 2021-08-22 17:17:30 +02:00
multi_node_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
node_dock.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
node_dock.h
plugin_config_dialog.cpp Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
plugin_config_dialog.h Fix plugin create dialog subfolder and script field validity checks 2021-10-17 23:42:04 +02:00
pot_generator.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 -03:00
pot_generator.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
progress_dialog.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
progress_dialog.h
project_export.cpp Add TextFile support across the editor 2021-09-30 13:29:29 +01:00
project_export.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
project_manager.cpp Fix new projects always being created with OpenGL 2021-11-01 22:04:36 +01:00
project_manager.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
project_settings_editor.cpp Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
project_settings_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
property_editor.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
property_editor.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
property_selector.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
property_selector.h
quick_open.cpp Fix support for multiple base types in the quick load dialog 2021-10-22 23:27:46 +02:00
quick_open.h
register_exporters.h
rename_dialog.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
rename_dialog.h Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
reparent_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
reparent_dialog.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
scene_tree_dock.cpp Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
scene_tree_dock.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
scene_tree_editor.cpp Merge pull request #52962 from mujpao/fix-right-click-sub-nodes 2021-10-07 23:14:07 +02:00
scene_tree_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
script_create_dialog.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
script_create_dialog.h Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
SCsub i18n: Sync classref translations with Weblate 2021-11-03 15:06:09 +01:00
settings_config_dialog.cpp Fixed shortcut saving and 'original' comparisons 2021-10-15 20:39:38 +10:00
settings_config_dialog.h Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
shader_create_dialog.cpp Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
shader_create_dialog.h Infer shader type based on edited node 2021-11-03 15:27:38 +01:00
shader_globals_editor.cpp Merge pull request #50648 from foxydevloper/remove-weird-prints 2021-07-20 17:23:39 +02:00
shader_globals_editor.h