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renderer_rd
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Merge pull request #45263 from KoBeWi/😕
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2022-03-15 13:18:27 +01:00 |
rasterizer_dummy.h
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
renderer_canvas_cull.cpp
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Tweak render timestamp names for explicitness and consistency
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2022-03-04 08:46:12 +01:00 |
renderer_canvas_cull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_compositor.cpp
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Implementing OpenXR driver
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2022-02-23 12:02:24 +01:00 |
renderer_compositor.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
renderer_scene_cull.cpp
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Tweak render timestamp names for explicitness and consistency
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2022-03-04 08:46:12 +01:00 |
renderer_scene_cull.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
renderer_scene_occlusion_cull.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_occlusion_cull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_render.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene_render.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
renderer_scene.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_scene.h
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
renderer_storage.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_storage.h
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
renderer_thread_pool.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_thread_pool.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_viewport.cpp
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Tweak render timestamp names for explicitness and consistency
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2022-03-04 08:46:12 +01:00 |
renderer_viewport.h
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Enable 16-bit shadow atlas by default in the RenderingServer methods
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2022-02-04 16:41:08 +01:00 |
rendering_device_binds.cpp
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String: Add contains().
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2022-02-04 01:28:02 +05:45 |
rendering_device_binds.h
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Add a UniformSet cache
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2022-03-06 13:03:33 +01:00 |
rendering_device.cpp
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Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
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2022-01-20 17:24:34 +01:00 |
rendering_device.h
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Add a UniformSet cache
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2022-03-06 13:03:33 +01:00 |
rendering_server_default.cpp
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Improve XRInterface hooks into rendering
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2022-01-26 13:55:44 +11:00 |
rendering_server_default.h
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Remove unused shadow_color property from Light3D
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2022-03-04 23:12:18 +01:00 |
rendering_server_globals.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_compiler.cpp
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
shader_compiler.h
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Optimize include files to improve shader_language.h compilation speed
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2022-01-12 14:19:12 +03:00 |
shader_language.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
shader_language.h
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Allow multiple declarations in for loop in a shader
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2022-02-03 11:35:38 +03:00 |
shader_types.cpp
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Use Filament specular models and parametrization
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2022-02-22 19:39:41 -08:00 |
shader_types.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_warnings.cpp
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Add translation links to shader errors
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2022-01-19 15:16:32 +03:00 |
shader_warnings.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |