godot/scene
Evgeny Zuev 521280ec44 Fix duplication of node with script
When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.

Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".

Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
..
2d Merge pull request #11230 from maxim-sheronov/fix_enum_bindings 2017-09-15 08:43:35 +02:00
3d Merge pull request #11274 from Rubonnek/keep-argument-names-consistent 2017-09-17 12:53:48 +02:00
animation Fix enums bindings 2017-09-13 20:57:07 +03:00
audio Merge pull request #11230 from maxim-sheronov/fix_enum_bindings 2017-09-15 08:43:35 +02:00
gui Merge pull request #11256 from djrm/pr_visual_improvements 2017-09-19 23:44:09 +02:00
main Fix duplication of node with script 2017-09-20 10:56:31 +07:00
resources Add some options and reorganize the 2D editor menus. Makes available forced snapping. 2017-09-18 23:20:18 +02:00
register_scene_types.cpp Added to kinematicbody2d the copy and paste of the API friendler of KinematicBody 2017-09-10 13:07:47 -03:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00