godot/servers/visual/rasterizer_rd
Juan Linietsky 4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
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shaders Untested support for compute shaders 2020-02-11 12:02:34 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer_canvas_rd.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
rasterizer_canvas_rd.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
rasterizer_effects_rd.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_effects_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer_rd.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
rasterizer_rd.h Environment sky more or less working. 2020-02-11 12:01:05 +01:00
rasterizer_scene_forward_rd.cpp Skeletons are now working. 2020-02-11 12:02:17 +01:00
rasterizer_scene_forward_rd.h Skeletons are now working. 2020-02-11 12:02:17 +01:00
rasterizer_scene_rd.cpp Untested support for compute shaders 2020-02-11 12:02:34 +01:00
rasterizer_scene_rd.h Untested support for compute shaders 2020-02-11 12:02:34 +01:00
rasterizer_storage_rd.cpp Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
rasterizer_storage_rd.h Untested support for compute shaders 2020-02-11 12:02:34 +01:00
render_pipeline_vertex_format_cache_rd.cpp Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
render_pipeline_vertex_format_cache_rd.h Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
shader_compiler_rd.cpp Merge pull request #32281 from Chaosus/vk_shader_array_varying2 2020-02-11 12:02:06 +01:00
shader_compiler_rd.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
shader_rd.cpp Untested support for compute shaders 2020-02-11 12:02:34 +01:00
shader_rd.h Untested support for compute shaders 2020-02-11 12:02:34 +01:00